Monday, May 12, 2014

Selfish?

The article for this week depressed us with the knowledge that game preservation is going poorly.  Its nice that the game people love are being preserved via emulators though.  I think it would be good for companies to touch base with their past and make legacies out of their games.  Some preservation is being made through recreation on other devices but the quality is poor.  The whole idea just seems like a waste the think about though.  Its good that emulators exist.  As long as emulators exist, the games can continue.  There are a lot of things in the world that should have been preserved.  I guess people just don't take the time to think about how fun it would be for others to play these games.

Saturday, May 3, 2014

Teamwork with Cabals

After reading the half life article regarding using "cabals" in the design process, I realized I know very little about how games are put together.  I thought designers worked with everyone in a team environment.  Another thought was that all the directors work together.  This article makes it seem like the people who created  Half Life were the first to work as a group.  Either way I'm glad that it worked out for them.  When the author spoke about how there were multiple interviews for a head designer, he said they couldn't find anyone and then started doing cabals.  It seems like they really messed up making the game the first time, then messed up the second time, then got lucky by randomly putting together teams.  It seems like the idea is more refined now.